	<unit id="" name="Staff Warrior">
		<dbid>none</dbid>
		<displaynameid>12</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>staff warrior icon</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>staff warrior icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>5.2000</maxvelocity>
		<rechargetime>9.0000</rechargetime>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>9.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Gold">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>13</rollovertextid>
		<rolloveruseagainstid>17350</rolloveruseagainstid>
		<rollovercounterwithid>17565</rollovercounterwithid>
		<buttonpos row="0" column="0"/>
		<armor damagetype="Hack" percentflag="1">0.38</armor>
		<armor damagetype="Pierce" percentflag="1">0.18</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"/>
			<param name="Damage" type="Hack" value1="18"/>
			<param name="Rate" type="All" value1="5.0"/>
			<param name="DamageBonus" type="MythUnit" value1="6"/>
			<param name="AttackAction"/>
			<param name="DamageBonus" type="SetAnimal" value1="3"/>
		</action>
		<action name="Regenerate">
			<param name="Persistent"/>
			<param name="Rate" type="All" value1="1.5"/>
		</action>
		<action name="Heal">
			<param name="MaximumRange" value1="8"/>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="1.5"/>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="0.3"/>
			<param name="Damage" type="Hack" value1="70"/>
			<param name="DamageBonus" type="MythUnit" value1="6"/>
			<param name="DamageBonus" type="SetAnimal" value1="3"/>
			<param name="AttackAction"/>
			<param name="ChargeAction"/>
			<param name="NoWorkOnFrozenUnits"/>
			<param name="NoWorkOnStoneUnits"/>
			<param name="Rate" type="Slinger" value1="1.0"/>
			<param name="Rate" type="AbstractInfantry" value1="1.0"/>
			<param name="Rate" type="AbstractVillager" value1="1.0"/>
			<param name="Rate" type="Peltast" value1="1.0"/>
			<param name="Rate" type="Toxotes" value1="1.0"/>
		</action>
	</unit>
	<unit id="" name="Mace Warrior">
		<dbid>none</dbid>
		<displaynameid>8</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>Mace Warrior Icon</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>60.0000</initialhitpoints>
		<maxhitpoints>60.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Mace Warrior Icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>9.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">60.0000</cost>
		<cost resourcetype="Gold">25.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>9</rollovertextid>
		<rolloveruseagainstid>17360</rolloveruseagainstid>
		<rollovercounterwithid>17539</rollovercounterwithid>
		<buttonpos row="0" column="1"/>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.10</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractInfantry</unittype>
		<unittype>HumanSoldier</unittype>
		<flag>ShowGarrisonButton</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>DontRotateObstruction</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>Tracked</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"/>
			<param name="Damage" type="Hack" value1="8"/>
			<param name="DamageBonus" type="AbstractInfantry" value1="3"/>
			<param name="Rate" type="All" value1="5.0"/>
			<param name="AttackAction"/>
			<param name="DamageBonus" type="Hero Norse" value1="3"/>
			<param name="DamageBonus" type="Hero Ragnorok" value1="3"/>
			<param name="DamageBonus" type="Swordsman Hero" value1="3"/>
			<param name="DamageBonus" type="Maceman Hero" value1="3"/>
			<param name="DamageBonus" type="Royal Guard Hero" value1="3"/>
			<param name="DamageBonus" type="Trident Soldier Hero" value1="3"/>
			<param name="DamageBonus" type="BuildingClass" value1="3"/>
		</action>
	</unit>
	<unit id="" name="Halberd Soldier">
		<dbid>none</dbid>
		<displaynameid>4</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>Halberd Soldier Icon</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>95.0000</initialhitpoints>
		<maxhitpoints>95.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Halberd Soldier Icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>14.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">60.0000</cost>
		<cost resourcetype="Gold">35.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>5</rollovertextid>
		<rolloveruseagainstid>23025</rolloveruseagainstid>
		<rollovercounterwithid>23026</rollovercounterwithid>
		<buttonpos row="0" column="0"/>
		<armor damagetype="Hack" percentflag="1">0.35</armor>
		<armor damagetype="Pierce" percentflag="1">0.10</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeEscapesFrostOnTransform</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeNonGreekUnit</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractInfantry</unittype>
		<unittype>HumanSoldier</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.8"/>
			<param name="Damage" type="Hack" value1="5.0"/>
			<param name="DamageBonus" type="AbstractCavalry" value1="4"/>
			<param name="DamageBonus" type="Lancer Hero" value1="4"/>
			<param name="Rate" type="All" value1="5.0"/>
			<param name="AttackAction"/>
		</action>
	</unit>
	<unit id="" name="Llama Rider">
		<dbid>none</dbid>
		<displaynameid>6</displaynameid>
		<footprint>Footprint Animal Small</footprint>
		<icon>llama rider icon</icon>
		<initialhitpoints>150.0000</initialhitpoints>
		<maxhitpoints>150.0000</maxhitpoints>
		<los>11.0000</los>
		<portraiticon>llama rider icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>6.0000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>20.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">50.0000</cost>
		<cost resourcetype="Gold">70.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>7</rollovertextid>
		<rolloveruseagainstid>17356</rolloveruseagainstid>
		<rollovercounterwithid>17429</rollovercounterwithid>
		<buttonpos row="0" column="0"/>
		<armor damagetype="Hack" percentflag="1">0.10</armor>
		<armor damagetype="Pierce" percentflag="1">0.25</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypeCavalryAndScout</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractCavalry</unittype>
		<unittype>HumanSoldier</unittype>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ConstrainOrientation</flag>
		<flag>DontRotateObstruction</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"/>
			<param name="Damage" type="Hack" value1="9"/>
			<param name="Rate" type="All" value1="5.0"/>
			<param name="AttackAction"/>
			<param name="DamageBonus" type="AbstractArcher" value1="1.25"/>
			<param name="DamageBonus" type="Archer Atlantean Hero" value1="1.25"/>
			<param name="DamageBonus" type="Javelin Cavalry Hero" value1="1.25"/>
		</action>
	</unit>
	<unit id="" name="Explosives Catapult">
		<dbid>none</dbid>
		<displaynameid>2</displaynameid>
		<footprint>Footprint Siege</footprint>
		<icon>Explosives Catapult icon</icon>
		<initialhitpoints>85.0000</initialhitpoints>
		<maxhitpoints>85.0000</maxhitpoints>
		<los>40.0000</los>
		<portraiticon>Explosives Catapult icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>2.4000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>3.0000</turnrate>
		<projectileprotounit>Explosive</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>4</populationcount>
		<trainpoints>17.0000</trainpoints>
		<allowedage>4</allowedage>
		<cost resourcetype="Wood">150.0000</cost>
		<cost resourcetype="Gold">150.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.1000</bountyfactor>
		<rollovertextid>3</rollovertextid>
		<rolloveruseagainstid>17325</rolloveruseagainstid>
		<rollovercounterwithid>17530</rollovercounterwithid>
		<buttonpos row="0" column="1"/>
		<armor damagetype="Hack" percentflag="1">0.20</armor>
		<armor damagetype="Pierce" percentflag="1">0.80</armor>
		<armor damagetype="Crush" percentflag="1">0.90</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAutoattackTargetsBuildings</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>AbstractSiegeWeapon</unittype>
		<unittype>Military</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<flag>ShowGarrisonButton</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>DontRotateObstruction</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ConstrainOrientation</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="26"/>
			<param name="MinimumRange" value1="10.0"/>
			<param name="Damage" type="Hack" value1="8"/>
			<param name="Rate" type="All" value1="1.0"/>
			<param name="AttackAction"/>
			<param name="NumberProjectiles" value1="10.0"/>
			<param name="Accuracy" value1="0.9"/>
			<param name="MaxSpread" value1="9.0"/>
			<param name="SpreadFactor" value1="0.1"/>
			<param name="TrackRating" value1="5.0"/>
			<param name="UnintentionalDamageMultiplier" value1="1"/>
			<param name="AccuracyReductionFactor" value1="1.5"/>
			<param name="AimBonus" value1="15"/>
			<param name="DamageBonus" type="BuildingClass" value1="0.1"/>
			<param name="DamageBonus" type="AbstractSiegeWeapon" value1="0.5"/>
			<param name="VolleyMode"/>
		</action>
	</unit>
	<unit id="" name="Explosive">
		<dbid>none</dbid>
		<displaynameid>none</displaynameid>
		<los>0.0000</los>
		<obstructionradiusx>0.1000</obstructionradiusx>
		<obstructionradiusz>0.1000</obstructionradiusz>
		<ballisticimpactproto>Titan Atlantean Footprint</ballisticimpactproto>
		<maxvelocity>30.0000</maxvelocity>
		<movementtype>air</movementtype>
		<lifespan>2.0000</lifespan>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<decay delay="0.0000" duration="0.0000"/>
		<unittype>Projectile</unittype>
		<unittype>EmbellishmentClass</unittype>
		<flag>DoNotCreateUnitGroupAutomatically</flag>
		<flag>NotPlayerPlaceable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>NoTieToGround</flag>
		<flag>NotSearchable</flag>
		<flag>NotSelectable</flag>
		<flag>Projectile</flag>
		<flag>DoNotDieAtZeroHitpoints</flag>
		<flag>NoHPBar</flag>
		<flag>DoNotShowOnMiniMap</flag>
		<flag>DestroyProjectile</flag>
		<flag>NonCollideable</flag>
		<flag>NoIdleActions</flag>
		<flag>DontRotateObstruction</flag>
	</unit>
	<unit id="" name="Siege Hammer">
		<dbid>none</dbid>
		<displaynameid>10</displaynameid>
		<footprint>Footprint Siege</footprint>
		<icon>Scenario Thors Hammer Icon 64</icon>
		<initialhitpoints>335.0000</initialhitpoints>
		<maxhitpoints>335.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Scenario Thors Hammer Icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>2.9000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>3.0000</turnrate>
		<unitaitype>Ram</unitaitype>
		<populationcount>5</populationcount>
		<trainpoints>22.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>11</rollovertextid>
		<rolloveruseagainstid>17404</rolloveruseagainstid>
		<rollovercounterwithid>17467</rollovercounterwithid>
		<buttonpos row="0" column="0"/>
		<armor damagetype="Hack" percentflag="1">0.05</armor>
		<armor damagetype="Pierce" percentflag="1">0.95</armor>
		<armor damagetype="Crush" percentflag="1">0.90</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAutoattackTargetsBuildings</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractSiegeWeapon</unittype>
		<flag>DontRotateObstruction</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ObscuresUnits</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>ConstrainOrientation</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="2"/>
			<param name="Rate" type="All" value1="1.0"/>
			<param name="AttackAction"/>
			<param name="Damage" type="Crush" value1="55"/>
		</action>
	</unit>